Welcome
Welcome to <strong>Omripulsar</strong>.

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!

Alliances, Squadrons and war declarations

Any idea's for Pulsar ? , post em here and Dziku might consider it

Alliances, Squadrons and war declarations

Postby Aponte on Wed Dec 26, 2007 6:13 pm

My suggestion is:

Lets call alliances Squadrons it will work the same as alliances in Omri.
whatw ill change of this, its its name and It would be cool to have a ranking sistem depending on Ur kill/dead ratio, the numbers of kills u get divided by the deaths u have and depending on it u would get ranks CAptain ADmiral Private etc. u know. O and can we pleace make Squadrons Bigger not 12 or 8 like before how about like 15

Squadrons will work exacly or similar to the Alliance sistem weve seen, also u will see Leader and COmmanders.

My second thing is Alliances, U declare a pece treaty to other squadrons adn if they accept it U will no longer be able to atack him or his outpost, Peace treatys cannot be broken unless both of the squadrons declare its over. So chooce ur Allies carefully, altho we will have many new commers makin Squadrons and then sendin peace treatys to everyone. but u know


War declarations:

U declare war to other Squadrons, and its an all out war probes,ASCv and mines will automatically explode when u pass a sector with enemy units in it(only works on war zones. Also flying Over an enemy outpost will automatically trigger it and it will shoot at you.

Ok here is the draw back To declare war, there has to be atleast 1 outpost that is holded by either u or your enemy in the war zone U can fight the war home or bring it to ur enemy's place.

there will be an hour cost of 1 billion after the 96 hours are done when the Conflict starts, and u have to pay 15 billions to declare it

After the declaration is sent The defenders have 96 hours of immunity they cannot be destroyed attacked or raided out for 96 hours after
declaration is sent(they have to be in the war zone to be protected). So the enemy can make last second preparations.

War zone. The war zone is the System were the war will take place. it has to be specified in the war dec.

The conflict starts Exactly 96 hours after the War dec is sent and only ships that are docked in any port situated in the war zone can participate when conflict starts no ship can enter the system. and war ends when the outpost is seized and all the ships of the defending squadron are destroyed or when all the attackers have been destroyed.

Ships cannot exit nor enter the war zone after the conflict starts until it ends. and After conflict is done the war is over and the hour fee disappears. the fee will be charged to the squadron leader.

note that The wars will be so fun if the squadron number is raised to 20. Raids can happen in the conflict. and wars may take about 3 hourz if there are good competitors.

Also Any other squadron can join the war by paying the 15 billions and the 1 billion hour fee.

it can be a super cool royal rumble. lol

The winning Squadron gets all the money payed to wage the war and gets control of the outpost in the sistem.


I might ahve missed something. But ill add it later


COMMON U ALL KNOW THIS IS AN AWESOME IDEA
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Postby Ruairidh on Wed Dec 26, 2007 6:17 pm

Changing the names makes it seem more Piratish ( is that a real word....)
I like the idea about the peace treatys tho.
Ruairidh
Expert trader
 
Posts: 120
Joined: Fri Jul 27, 2007 12:16 pm
Location: Scotland

Postby gecco on Wed Dec 26, 2007 6:19 pm

it ok......
nah it is a great idea except for the money, that might get a wee bit expensive. the money should be placed on the number of active ships per hour and an into cost for each individual ship entering the war zone?
User avatar
gecco
Expert trader
 
Posts: 135
Joined: Tue Jul 31, 2007 10:24 pm

Postby Aponte on Wed Dec 26, 2007 6:20 pm

now i remeber.. Allies can Join too in the war but tehy ahve to pay the fees.

allies will work with you and help you in the war effort, but thw innings are still yours. After war is done the leader taht gets all teh money does whet ever he whants witrh it, he cna transfer it to its allies and share its cut with the Squadron... or he can just keep it and become public enemy number 1 lol


any otehr ideas? with the allience sistem that im suggesting wars can huge like 5 squadrons against 4 or sometihing like that lets say all squadrons have 15 people u will have about 135 ships in a sistem Destroying each otehr... dont tell em its not fun!

itw ill also be super strategical, squadron managements and all

IT WILL BE SO FUN THE WAY IM PICTURING IT!
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Postby gecco on Wed Dec 26, 2007 6:22 pm

could possibly add training wars were you are set againt NPCs for an hour or two
User avatar
gecco
Expert trader
 
Posts: 135
Joined: Tue Jul 31, 2007 10:24 pm

Postby Aponte on Wed Dec 26, 2007 6:22 pm

The money is a system so we wont ahve a 1 man Squadron Declaring war on everyone at the same time , a war they cant support

Teh money idea is just to prevent spammers
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Postby Aponte on Wed Dec 26, 2007 6:23 pm

great idea gecco
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Postby Ruairidh on Wed Dec 26, 2007 6:25 pm

Suppose but it would also prevent newbies from getting a foot in the game quickly and would maybe make them loose interest....
Ruairidh
Expert trader
 
Posts: 120
Joined: Fri Jul 27, 2007 12:16 pm
Location: Scotland

Postby Ruairidh on Wed Dec 26, 2007 6:26 pm

Talking about the money not the npc war thingy
Ruairidh
Expert trader
 
Posts: 120
Joined: Fri Jul 27, 2007 12:16 pm
Location: Scotland

Postby Aponte on Wed Dec 26, 2007 6:28 pm

yes But Remeber There are lost of things u can do that dont involve Wars

If ur not at war the game will flow normaly like it ahs allways been The war Is For advance Players Etc.

Plus u take a newbie on ur squadron u wage war adn he will be able to play in the war

ALSO the entry fee is only charged once and its chraged to the leader of teh squadron, the hour fee is charged only to teh squadron leader also
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Postby nightmare on Tue Jan 01, 2008 5:17 pm

I like the idea of the allies but not this war zone thing. It should be free and able to attack immediently
User avatar
nightmare
Expert trader
 
Posts: 145
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby gecco on Wed Jan 02, 2008 5:01 pm

i think you would be able to go about things normally, inluding attacks, the only differance with the war zone is that it would be JUST you and your enemy, no annoying intrusions or NPCs in your way.
User avatar
gecco
Expert trader
 
Posts: 135
Joined: Tue Jul 31, 2007 10:24 pm

Postby Aponte on Wed Jan 02, 2008 10:16 pm

exacly, things will be normal but lets say Squadron A hates Squadron B and B hates A and they say lets finish this once and for all, lets see who is stronger adn BOOM Squadron A declares WAr To Squadron B


and things are kinda solved... :wink:


If this existed on Omricon Illuminati/Klingon/Airforce Vets war Would have Ended lol

and The Tittle of most Powerfull would have been Won by one of the 3 of us. and it could take alot of time for the losers to get back up.

This COuld be so COOL!
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Postby Panzer on Wed Jan 02, 2008 11:08 pm

[quote="Aponte"]
If this existed on Omricon Illuminati/Klingon/Airforce Vets war Would have Ended lol

and The Tittle of most Powerfull would have been Won by one of the 3 of us. and it could take alot of time for the losers to get back up.

*cough* klingons most powerful and the winners *cough* :roll:
RAWR!
Panzer
Regular Pilot
 
Posts: 30
Joined: Sat Jul 28, 2007 3:26 pm

Postby Aponte on Fri Jan 04, 2008 7:41 pm

well remeber that I was #1 in kills and Mael and Rayuc were #1 and 2 in raids for a long time then they were 3 and 4 cuz Burk and bobbi got to work

And Remember also that R.A.M. Squad HQ was never raided.

R. A. M. Squad(we were in Airforce Vets) Was on top
(Rayuc. Aponte Mael)

altho on our alliance were were the only 3 that actually did stuff not talk lots of shit. cuz Liquid and joker did absolutely nothig they just opened theyr mouths and rose the tensions betewn the alliances.
Aponte
Regular Pilot
 
Posts: 42
Joined: Thu Dec 20, 2007 4:48 pm

Next

Return to Pulsar Idea\'s

Who is online

Users browsing this forum: No registered users and 0 guests

cron