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Pardus

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Pardus

Postby Inverted on Fri May 09, 2008 4:30 pm

Link here.

Ive just tried it being a bit bored and though Id share it with you. Its quite Omricon-ish, except it is somewhat graphical (you see sectors on screen, move by clicking on destination). Still completely browser based but I suspect it can be a bit laggy if you have a slow connection.

Ok, so same things: moving, sectors, ships, fighting, resource collecting, trading, etc. So its effectively the same 2D space browser game. Except that everything is a bit more simple than it was in Omricon. I especially disappointed by shipbuilding that is simply "better things cost more". Really, no brain needed for that. Trading is tedious as always. :P Oh, and its turn-based too, you get full turns (5000) in 21 hours.

Different: it is a lot more RPG-like than Omricon was, which means you have individual pilot skills for different tasks that you can rise by doing that task (For example energy collecting skill increases by? Yes! Collecting energy!). This RPGish thing also means that the game has no resets or rounds or anything. Old players are ahead of you, you cant help it. You also need exp to get better ships and equips (or faction reputation for faction stuff) that you gain from completing missions or killing things. There are a lot of NPCs to kill, dont worry.
Another main difference is that the economy is almost completely run by players. You can build facilities if you have enough exp (and money) and the game has a reasonable production chain too. On the end mostly planets and bases - that are non-player run - eat up the products. (though some bases are player run)
Oh, and the combat is very simple. One round is "you shoot - enemy shoots back". Starting ships have one or two gun mounts. :)
Of course a lot more thing are different too, but check for yourself if youre interested.

Just some tips so you wont do the same stupid things I did:
When starting choosing Rashkir for your race could seem tempting since they get combat skill bonuses and in total more startup bonuses than any other race, but the catch is that combat skills are by far the easiest to build up.
Also the magnetic scoop equip looks nice giving you 150 more cargo hold (starting ship has around 35) but if you fill it your movement cost will be 5x the base so it doesnt really worth it.
When picking cargo run missions check the galaxy map (link on the forums, what the heck, here) and keep in mind that 5000 turns only seem much, in reality is not when youre travelling, you better not take any mission more than 5-6 sectors away unless you can get a lot to that place.
Also dont get disappointed by the real shitty trading opportunities in startup sectors. My advice is to simply get out of those asap.
And dont get too seriously advices from someone who only played the game for like 3 days, instead ask the vet players. ;)
I am the Great Cornholio!
Inverted
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Postby gecco on Sun Jul 13, 2008 6:24 pm

its okay, i am still VERY confused, but the learning tutorial is very nice. If others join, come to me, i am in the newest game, Artemis, and i am part of the EMPIRE, and am part of the alliance, manticorp.

It is definitely slow at the start, exp comes very slowly unless you are in a fighter, which requires tons of cash and exp to get into in the first place. Combat is okay once again, high turn usage in combat which is very annoying, and you can't just dock in any building, has to be a planet or station.

Personal buildings are a nice touch and require good consent with other players and alliances if you are to have a good building with high profit, otherwise it will bring in little to no profit and will be an easy raid from enemies and a waste of money.

I am about 4 days into this, still completely confused as to what certain objects do for you and what they don't do.

NPC are very strange, all are aggressive and many move and are cloaked which can easily get you killed early in the game, after the tutorial.

Missions for your overall team are a very nice touch but with no maps can be very complicated.

I personally just google "pardus map" if i am looking for a way to get around.

Good luck, and there really is no combat until MUCH MUCH later in the game with other PLAYERS, and little we can do to aid each-other except get in an alliance together.
"Do not make a defense or apology before you be accused"
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Postby gecco on Sun Jul 13, 2008 6:32 pm

inverted, what are you in, Artemis, Orion, or Pegasus? and what team?
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Postby Aponte on Sun Jul 13, 2008 11:56 pm

Gecco get at me In artemis Im Five Seven , IM in a Merc Alliance... u reall dont wanna be in EMpire Atm they all hate Eachother... im preety deep into the game now...

I have a Ship designer tool like inverted's in omri and i have all the maps with the CORES SECTORS and All places Get at me In Artemis and ill give u the links..

The Best place to grow is The Union... They are in lockdown mode so you wont be killed by other people. Union is Super safe... I started in EMpire adn HAd to Flee. now im Goin towards Union Space to get Acces to it and then BEcome part of the TSS(the shadow syndicate)

i have a friend in manticoorp, but they are really a Pussy alliance... Bunch of traders that Have no action at all...

Im in the Alliance Karma.. a merc group... is a 7 man alliance that is hated in Empire Space, Respected by Feds and Union tries to Stay away from us... We currently 3rd in Average kills per player. in the universe and thats becasue i have 0 kills ATM if not we would be higher my 0 pulls down the numbers...


if u want i could talk to the Senior members
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Postby gecco on Mon Jul 14, 2008 6:17 pm

ehh... ima gonna play it out in the empire i think, manticorp has a cool leader, taking me through step by step, and as far as inner empire hatreds go... thats why we quarentined ourselves :lol:
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Postby Aponte on Mon Jul 14, 2008 7:22 pm

Its your Choice...
But the Real Money is On the Dark Side... :twisted: :twisted:


Dark side is more fun and more profitable than playing with the good guys... People here are preety serious with theyr inner game life They are good and they Dont like Bad people even though we dont do bad stuff most of the time...

O heres my Future Shipie

i gotta be TSS to build it but im on my way

Love boat

Hawk

Mounts
Missiles: 0 Guns: 5

Hull Capacity: 150
Size: 33
Armor: 480
Hull Points: 225

Req. Exp.: 102,000
Price: 1,700,000

TSS level Req. : 6
------------------------------------------

5x 120 MT Magnetic Defractor 7t 950,000 (Waiophi 7,12 ESC)

1x A-M Drive 35t 92,000

1x Anti-Neutrino armor 0t 4,856,000 (Fed-Pass01 1,10 FHC)

1x Standar Shields 48t 320,000

1x auto Refueler 2t 3,000

1x Scape Pod 5t 10,000

1x Bussard Ramscoop 2t 24,000

1x Mag Scoop 2t 20,000

1x Bounty Link III 0t 375,000

1x ECM Jammer 1t 240,000

1x Improved Cloaking Device 3t 350,000 (Nex-0005 1,3 Split)

1x Single Wave IF 1t 60,000 (Nex-0005 1,3 Split)

1x Damping Field 1t 65,000 (Nex-0005 1,3 Split)

1x Light Demat. Mk 1 6t 400,000 (Nex-0005 1,3 Split)

------------------------------------------

Total Price: $ 13,100,000 aprx. total tonage: 124t
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Postby gecco on Mon Jul 14, 2008 8:36 pm

You are gonna be an organic hunter, or the EM weapons you want the best you could find, by the way, i am in Waiophi right now!!!! :D
I COULD BECOME A DELIVERY BOY :lol:
Umm, but what if you run out of cash, you won't have much cargo left after all of that, especially not in a Hawk.
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Postby Aponte on Tue Jul 15, 2008 1:24 am

Bounty hunting gives u money... I have enough Space for Fuel and back up Robots to repair me

and if I need to do some trading i have a Mag Scoop on me... Veteran players allways advice u to have one on your Ship is 2tons so is small and It could save u... Its ur towel hehehen u have 150 tons of space just in case

And Actually EM weapons Are The most Effective Overall weapons They do hard damage to Conventional and they Destroy organic easily Against mag ittl take me a while..

they are preety effective...

im gonna Skill up and kill people till im at the 80's in skills(goin to take me a while) and then ill Swithc to a trader maybe a :Anner and trade till i can Buy a Liberator, my Libby will cost me about 28k... but thast in the long run...
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Postby Inverted on Tue Jul 15, 2008 10:39 am

Well, I actually gave up on that game. Its not bad, but I found the turn amounts too low (or the usage too high) the ship designing way too simple (effectively no-choice) plus the thing that you have to play months only to have the chance to get some decent things is not for me. One thing I really liked in Omri/TDZK was that they got reseted from time to time so no players were ages ahead of the others.
Pardus is not bad, but its for the players with lots of patience - on the long term I mean - and dedication. Now I lack both of those when it comes to online games.
I am the Great Cornholio!
Inverted
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Postby Aponte on Tue Jul 15, 2008 3:24 pm

ur right Just To join a Syndicate U have to USe up 500k turns... wich means about 100 Days of playing... and to be able to use Advance Skills U have to play 1million Turns wich is 200+ days... its not cool...

But We are gonna be waiting for Pulsar for a while so i dont mind...
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Postby Aponte on Wed Jul 16, 2008 6:29 pm

what are your plans for the game Gecco?
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Postby Ruairidh on Thu Jul 17, 2008 10:21 am

Im playing now im called thrawn.
..........now how to play..............
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Postby gecco on Thu Jul 17, 2008 7:16 pm

my plans, for now get mass cash, exp is easy with a dragon area at our headquarters in the blocked off zone, and plenty of missions between short areas and with dragon or maggot kills necessary, ima build up until i can afford a much bigger ship, maybe a mercury or something. hehe. Rank is proving to be a little harder than i expected though so i don't know quite yet. I am still required to build another building which i believe is going to be a leech nursery in Waiophi but we are getting a new manager for that sector so i don't know. Really, i am lost in possible ideas, and this is a very slow game to advance in.
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Postby gecco on Sat Aug 02, 2008 9:47 pm

*&*&*# this is soooooo slow. the rep required for new ships which tend to be better than the exp ships takes sooooooooooooooooo long to get! :(
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Postby Ruairidh on Thu Jan 08, 2009 7:08 pm

Anyone still playing this? Federation is pretty much at war with the union now.
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