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To clear things up....

Any idea's for Pulsar ? , post em here and Dziku might consider it

Postby Dziku on Sat Jan 05, 2008 8:20 pm

Panzer wrote:NPCs? if there are any, is it also going to be like privious round, where they all flock to u if u attack? if so would that make taking them on a little more difficult with all of this?


Some NPC will attack, some will not. Some when attacked will retur fire, some will try to escape, and some will attack you without any reason

Panzer wrote:and kinda on topic, when attacking with other people, would u attack at the same time or would u both attack still depending on ur speed and whatnot?


All players with the same SQ will attack, but will not autofire. Player will have to fire manually
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Postby Paul on Sat Jan 05, 2008 11:49 pm

Like the NPC's . They can be useful for protecting an area during the start ( Traders can slip past while hunters may be attacked tryin to find prey ) . Btw are gonna get cloaks like last time ?, could be useful for the traders ( I like to have cloaks on my traders, most n00b hunters have crap scanning so its worth the slot )

Will there be any superships around like the Juggernaught ?. it was fun attackin it even if it wasnt worth it ;) . Btw maybe you should have a few NPC fleets flying around with an admiral incharge, provide a new glory . Last time i remember engaging a admiral and the fleets was back in OLG . Eid was abit pissed off that i was hitting the 8 ship fleet with only 2-3 allies after we had dishonored the admirals and send there ships all over 23k :D
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Postby Inverted on Thu Feb 07, 2008 7:11 pm

Am I right that combat will be like in Smugglers games then? (given you know them)

But what will happen if two non-allied ships attack you at the same time? As I take it you will have to continuously monitor a battle if you plan to win it, but two non-allied attackers mean two battles, and you can only monitor one, so effectively one would be just shooting at you freely.

This also means that there will be two important things in combat:
- speed. Speed means controlling the battle. Controlling the battle means you either win or withdraw. This means everyone will go for speed.
- range: if you have high range vs. any low/mid range enemy you are simply impossible to get harmed if you can keep distance.
And if you combine these two you simply cannot lose. If you have higher speed and higher range than the enemy the outcome is either win or draw for you.

Actually i think that with this system some kind of emergency escape would be useful. Lets say you allocate all energy to your short-range jumpdrives, so you cant fire weapons or manouver much, but if you can survive some time you will simply warp away. Without anything such all traders will be sitting ducks for fast ships no matter how low their firepower is. Unless you make trader ships by far the fastest or at least decently armed- which is rather unlikely.
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