Welcome
Welcome to <strong>Omripulsar</strong>.

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!

Omricon Returns In DBpro

Got any new game sites ? , News about new games on there way ? . Post it here then !

Do you like the idea?

No
0
No votes
It okay
3
43%
yes
1
14%
CANT WAIT!!!
3
43%
Get that AWAY from me
0
No votes
 
Total votes : 7

Postby nightmare on Wed Aug 13, 2008 5:34 pm

lol,yeah. Conditions. Its like those adverts with the small print
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby nightmare on Thu Aug 14, 2008 5:45 pm

GUI
Okay Engine Update coming:

All Subroutines will be transferred to A function For easier Code Organisation

Function will only be initialised if needed, instead of Function Checking itself if its needed, a line of code will replace this. E.G
Code: Select all
If Station=1 and StationF=0 then Stationonedocked()

Whereas without this update code would be longer, like this
Code: Select all
If Station=1 and stationF=0 then Print "Undock[u]"
Blah blah blah


New GUI System, so it wont be keypressed based anymore, therefore the engine will run in real time, instead of it being based on how many times the player pressed a key. It will look alot better and Will be more simular to the old omricon.

ALL of the ships and upgrades and Weapons from last round will be included, So if you want to start designing your ship feel free.


I know you think that omricon would be pointless if its not online so guess what?

Once the engine is completed I will implement online play. The built in feutures for Dbpro is DirectPlay and supports up to 255 players, which is more than enough. However the main problems is going to be who hosts it, i dont have enough money for a server so, what im going to do is create a online system where when the host logs out , he will have the power to select who hosts it, when that player loggs out he will have the power to select who hosts it. If the host logs out and no-one else is online, then the game will be offline untill someone loggs in, however the problem with this is, How the hell do i create accounts with multiple hosts?
I have a plan for this where i create 2 seperate apps, one the actual game and an admin version. My admin version will download data from all players online containing there data. All players will store thier data on thier own computer, and when they log in, it send that data to the other online players. The problem with this is that the SHIP uses string data which can be read and edited, however integers and Floats cannot. So i may have to transform the ship into an integer and give each ship and ID to prevent cheating. Even then we have the problem of outposts. If a player is offline while someone steals thier outpost, on the users account it will stll register that the outposts belongs to the in thier DATA file. So. I dont know if this idea will work. If anybody has any suggestions, please send me a pm

thankyou
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby nightmare on Thu Aug 21, 2008 2:55 pm

Okay, started to rewrite engine,

Colours change from green to red as shields get lower (When displaying Shields)

Ship Data is now stored in arrays, internally in The source, as loading from a Excel document took more effort than it was worth.

Galaxy data is now held in arrays instead of statements:D

EMP will be implemented.

Keys are not going to be used, will be just like the origional

Galaxy will be arranged into quadrents, like in star trek, there will be the Alpha Quadrent, which will be fully mapped, and pretty safe from attack, however the Delta Quadrent will be completly Uncharted and lawless :D

SPECIAL SHIPS :D

Like, Nemesis,Enhanced Frigates ect

And much much more, send me a pm if you have any ideas
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby nightmare on Fri Aug 22, 2008 1:39 pm

Okay. New Engine Test, All systems are made with arrays, making it possible to link a system with another array and a single line of code!

Buying ships is abit wierd right now, and useless so dont bother, and ive linked all the systems right up to system 7. All Stations and nodes are marked (Easy now, little bit of algebra and there u go)

Find any bugs early on then please tell me. Also Give suggestions and feedback please :D

EDIT:
Whoops Wrong version :oops: Dont have the tools to compile, will post it ASAP

EDIT2:

http://files.filefront.com/OmriconBeta2 ... einfo.html

Have fun.
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby nightmare on Sun Aug 24, 2008 4:10 pm

Started work on outposts :o
Progress:

Can change name and moto :D :P lol

Can buy Weapons For outposts, though has no effect but increases the offencive rating of the outpost

View All outpost stats,like population ect.

Started work on NPC's
Progress:
Sarin Matilda move around sarin based on a timer of 3 seconds
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby gecco on Tue Aug 26, 2008 8:16 pm

i am guessing Sarin Matilda = Sarin Malitia??
"Do not make a defense or apology before you be accused"
User avatar
gecco
Expert trader
 
Posts: 135
Joined: Tue Jul 31, 2007 10:24 pm

Postby nightmare on Wed Aug 27, 2008 11:19 am

lol yeah. still in development, ignore the names ect, they will be fixed.
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby nightmare on Sun Apr 05, 2009 8:55 pm

Decided to give this another shot. I'm going to work on a mapeditor, see if it works
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby Miller on Mon Apr 06, 2009 9:50 am

yaaaaaaaa :)
Miller
Regular Pilot
 
Posts: 38
Joined: Mon Aug 06, 2007 9:04 am
Location: Near Bristol

Postby gecco on Tue Apr 07, 2009 3:42 am

I have no words to describe my emotions, so here is an emoticon :mrgreen:
"Do not make a defense or apology before you be accused"
User avatar
gecco
Expert trader
 
Posts: 135
Joined: Tue Jul 31, 2007 10:24 pm

Postby nightmare on Tue Apr 07, 2009 2:59 pm

lol. just so you know. i know you dont really give a damn :)
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Postby nightmare on Fri Apr 10, 2009 4:56 pm

Hey Paul, please delete this thread. I'm going to start a new one seeing as this is a brand new project
~Nightmare~

Does anybody have any ideas for a project? :P
User avatar
nightmare
Expert trader
 
Posts: 149
Joined: Mon Dec 24, 2007 5:48 pm
Location: Newcastle, UK

Previous

Return to Games

Who is online

Users browsing this forum: No registered users and 0 guests

cron